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Subscribe to our newsletter Portal 2 is pretty handily an all-time classic and among the best co-op games, puzzle games, comedy games, or simply just one of the best games ever made.

But that doesn't mean Valve had a smooth journey in getting the brain-bursting sequel to that point.

As we've just been reminded, Portal 2 developers apparently went through some "nasty crunch" in the days leading up to the game's launch.That reminder comes from a recently resurfaced interview between Kiwi Talkz and the game's lead designer, Josh Weier, who acknowledged that the Portal 2 team "loved what we were doing, so we kept adding stuff," despite the impending deadlines looming over everybody's heads."My wife was getting really tired of the project, and it [the game] was kind of weirdly like a mistress because I was working all these hours and I was just so caught up in this," Weier recalled at the time.

"It's all I thought about ## Editor's Note Stay tuned for more updates as this story develops. Source: [GamesRadar+](https://www.gamesradar.com/games/puzzle/portal-2-devs-went-through-nasty-crunch-to-get-valves-all-time-classic-out-the-door-partly-because-they-kept-adding-stuff-despite-deadlines-my-wife-was-getting-really-tired/)