(Image credit: Wildlight Entertainment) Copy link Facebook X Pinterest Flipboard Email Share this article 0 Join the conversation Follow us Add us as a preferred source on Google Newsletter Sign up to the GamesRadar+ Newsletter Weekly digests, tales from the communities you love, and more Become a Member in Seconds Unlock instant access to exclusive member features.

Contact me with news and offers from other Future brands Receive email from us on behalf of our trusted partners or sponsors By submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.

You are now subscribed Your newsletter sign-up was successful Want to add more newsletters? Join the club Get full access to premium articles, exclusive features and a growing list of member rewards.

Explore An account already exists for this email address, please log in.

.

Subscribe to our newsletter If there's one thing to take away from the last few years in the games industry, it's that making multiplayer games is really difficult, and PUBG's IP franchise director, Taeseok Jang, says that he feels sad when other multiplayer games don't succeed.Speaking to GamesRadar+ during an exclusive Krafton press tour, the PUBG boss says he has friends that worked on Concord and Highguard.

Concord launched in August 2024 and lasted just two weeks before Sony pulled the plug, while Highguard managed to keep going for just over six weeks after its January 2026 launch.However, Jang tries to see these failures as learning opportunities.

"When you think about making new games, it's really hard to succeed every time," he says ## Editor's Note The implications of this news could be significant for the industry. Source: [GamesRadar+](https://www.gamesradar.com/games/pubg/pubg-boss-was-sad-to-see-concord-and-highguard-get-shut-down-but-hopes-to-learn-from-their-mistakes/)